BCEC - Business Club For E-Commerce
  • Home
  • Who We Are
  • Contact Us
  • Home
  • Who We Are
  • Contact Us

Welcome to BCEC-Business Club for E-Commerce

​ 
BCEC - Business Club For E-Commerce is devoted to promoting and encouraging retailers in developing eCommerce expertise. And building partnerships through information sharing, market understanding and insight, networking and events. We are bringing the industry together to develop best practice for an omnichannel marketing future. BCEC is ready to manage your eCommerce  business, boost your sale, and therefore, inevitably, boost your profits to unpreceded high levels.
Book an Appointment
Picture

Building the Future of E-Commerce Together


​​BCEC – Business Club for E-Commerce is the hometown for retail/eCommerce  expertise. BCEC also provides an environment where clients can network, learn and get the up-to-date knowledge required for the 21st century’s demands.

​What is E-Commerce in the First Place? ​


BCEC defines eCommerce, what is also known as electronic commerce or internet commerce:
  • As the buying and selling of goods or services using the internet, and the transfer of money and data to execute these transactions.
  • E-Commerce is often used to refer to the sale of physical products online, but it can also describe any kind of commercial transaction that is facilitated through the internet.​ ​
We highly recommend the video below as a basic intro:

Why is E-Commerce the Fantastic Deal?


​​At BCEC – Business Club for E-Commerce we think that: ​
  • In today’s competitive and convenience focused society, no longer do consumers want to venture to the high street in order to buy items, instead consumers want to shop from their own homes, making E-Commerce a flexible solution for both businesses and buyers. 

​What is the History of E-Commerce?


The history of E-Commerce begins with the first ever online sale: on August 11, 1994 a man sold a CD by the band Sting to his friend through his website "NetMarket," an American retail platform. That was the first example of a consumer purchasing a product from a business through the internet — or “E-Commerce” as we commonly know it today. 




Since then, E-Commerce has evolved to make products easier to discover and purchase through online retailers and marketplaces.  Independent freelancers, small businesses, and large corporations have all benefited from E-Commerce, which enables them to sell their goods and services at a scale that was not possible with traditional offline retail. And nowadays, global retail E-Commerce sales are projected to reach $27 Trillion by 2020. Watch the following video for more information about the history of E-Commerce and the more.

​What are the main types of E-Commerce Models?


​There are four main types of E-Commerce models that can describe almost every transaction that takes place between consumers and businesses:
​
  1. Business to Consumer (B2C):
    When a business sells a good or service to an individual consumer (e.g. You buy a pair of shoes from an online retailer).​
  2. Business to Business (B2B):
    When a business sells a good or service to another business (e.g. A business sells software-as-a-service for other businesses to use)  
  3. Consumer to Consumer (C2C):
    When a consumer sells a good or service to another consumer (e.g. You sell your old furniture on eBay to another consumer).
  4. Consumer to Business (C2B):
    When a consumer sells their own products or services to a business or organization (e.g. An influencer offers exposure to their online audience in exchange for a fee, or a photographer licenses their photo for a business to use).

What are the Examples of E-Commerce?​


E-Commerce can take on a variety of forms involving different transactional relationships between businesses and consumers, as well as different objects being exchanged as part of these transactions:
​
  1. Retail: The sale of a product by a business directly to a customer without any intermediary.
  2. Wholesale: The sale of products in bulk, often to a retailer that then sells them directly to consumers.
  3. Dropshipping: The sale of a product, which is manufactured and shipped to the consumer by a third party.
  4. Crowdfunding: The collection of money from consumers in advance of a product being available in order to raise the start-up capital necessary to bring it to market.
  5. Subscription: The automatic recurring purchase of a product or service on a regular basis until the subscriber chooses to cancel.
  6. Physical products: Any tangible good that requires inventory to be replenished and orders to be physically shipped to customers as sales are made.
  7. Digital products: Downloadable digital goods, templates, and courses, or media that must be purchased for consumption or licensed for use.
  8. Services: A skill or set of skills provided in exchange for compensation. The service provider’s time can be purchased for a fee.

​Start working with us! It has never been easier to own and operate a fully featured and successful E-Commerce business. We will help you manage and boost your business in the best-known methods in the 21st century. 


Drop us a Line !

Terms and Conditions
Returns & Refunds
Privacy & Cookies Policy